![]() & for the creme de la creme there's the "print a new ship" RN CL heal. ![]() Hydro.not only spots torps but great for charging DD smoke to spot & eliminate them (either w/turrets or torps) while easily dodging their torps & stealing their smoke so you can save yours for later. Not only good for hiding in but also good for laying for teammates & staying out of for spotting purposes.especially when backing your DD & it needs to smoke in a knife fight. ![]() Smoke.loooong lasting RN CL smoke.but slow down a bit before employing because it's quick to set & you can run out of it if you pop it too soon. Oh yeah.& those are single fire torps so you can spread them out in any number of predictive patters instead of just getting 2 chances to get a hit. (Not counting the RN AP CL rounds that are the same rounds found on T10 Mino.just w/difference in velocity)ĭouble racks of torps (actually found on 1 higher tier premium DD but also found on lower tier US DDs).that can eliminate most any BB in her tier spread w/just 1 sides worth. Here's the list of tools higher tier DDs get on an individual basis that Emerald gets all at once in T5: No, there has to be a smart way to play her to her strengths and not as a big dd.ĬE is a must if you haven't taken it yet & if you're saying her maneuverability is bad you are playing a camping cruiser style w/her that is a detriment because her maneuverability at speed is tremendous (although there may be a hull upgrade you haven't received yet that gives it it's turn on a dime maneuverability). She has some similarities to the dds, but her detection range gives her away as a true cruiser (as well as her maneuverability). ![]()
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